Pages from Scarlet, written by Brian Michael Bendis, art by Alex Maleev.
It’s a truly stand-out comic that can turn something as basic as introducing a character’s back story, into a visually memorable sequence.
At first glace, it just looks like fifteen panels in standard layout. But it’s really fifteen snapshots of the defining moments and characteristics in Scarlet’s life to date. Note that the last panel of a Portland landmark, which breaks the rhythm established so far, is enlarged to emphasize the most telling quality about her.
Deep Surface Prototype: Project 1 by Boyan Mihaylov, Viktoriya Nicolova Prof. A. Menges and S. Ahlquist from the Institute of Computational Design at the University of Stuttgart
About the project:
This project studies the possibility of advanced geometric complexity within a continuous tensioned surface and mesh structure. Stability of a purely tensioned structure relies upon an equilibrium (but not equalization) of distributed tension forces throughout all interconnected elements. In this project, tension is moving continually through surface and mesh elements, whose behavior is decidedly different. Thus, as the complexity in geometry (and topology) advances the control and distribution of tension forces exponentially increases. Complexity arises from the arrangement of a series of hyper-toroidal cells, each of which has a both inner and outer surface. This evolved through a series of physical and computational studies beginning with a basic torus element. Tension is distributed between the cell surfaces, but also through a network of fixed-node cables. The cables allow for point loads to be invested in the structure at its most extreme moments (mainly the points that are most distant from the boundary, where tension usually is highly dissipated).
The studies for this structure where developed in Processing using a simulation engine based on particles and springs. The particle system is constrained to recognize some basic behaviors of tensioned surfaces and meshes. The ultimate calibration to material information occurred through the simultaneous translation of geometry and force descriptions from the Processing model. Specifications for material performance were built into the algorithms so that templates of the un-tensioned surfaces could be generated for fabrication. The cutting patterns were utilized on a large-scale cut plotter to manufacture the panels for the final geometry.
Francesco Albano was born in Oppido Mamertina, Italy on November 19, 1976. He lives and works in Istanbul and graduated from the sculpture department of Accademia di Belle Arti di Carrara in 2000. In 2005 he won the National Prize of Arts-MIUR for sculpture. In 2008 he had his first solo exhibition “Everyday Bestiary” curated by Flavio Arensi and Stefano Castelli at the Castle of San Giorgio di Legnano(MI). Dovevaccadere-SALe (space art legnano). The same year, Turkish director Cansin Sağesen made a short movie inspired by his works. In September 2009, he had his second solo exhibition “Five Easy Pieces” at Ex- Marmi Gallery in Pietrasanta. In June 2011 he had two sculptures in in the 54th International Art Exhibition in Venice Biennale at the Arsenale in the exhibition”Lo Stato dell’ Arte”. In December 2011 his sculptures series P.I.E.T.A.S. were exhibited at the gallery Studio 9 in Istanbul.